Still, the Magikill have great respect for the graceful Shadowrath, for their assasination abilities is key to many of Orders victories, and lets face it. Also, their great speed allows them to leisurely stroll past the blast radius of their attacks, leaving them vulnerable to their fixate abilities. The night-walkers are the greatest fear of the Magikill, for their lethal shinobi allows them to directly bypass the worst of the Magikill's spells and slaughter them with impunity. The wall can be placed on the Magikill himself to ward off melee attackers. The wall has the ability to severely wound even fully grown giants if they remain in its area of effect for the entire duration of the spell. This wall can be walked through, however units will take massive damage if they are touching the wall. In Stick War 2 and Stick Empires, a Magikill can create a wall of electricity. The icon for a Magikill's Electric Wall attack. ![]() Every enemy unit along this line is poisoned and will receive passive damage until cured (by a Meric if playing as Order, or naturally after a few seconds if playing as Chaos, or entering the castle if playing as either). In Stick War 2 and Stick Empires, a Magikill can spray green poison in a long line, originating from the Magikill and ending wherever the user clicks (as long as it is within range). The icon for a Magikill's Poison Spray attack The Blast attack can nearly eliminate Crawlers and Archidons with just one blast attack, that is why Magikill are highly valued in chaos stages, Units on the edge of the explosion will still receive the same amount of damage as units in the center of it. The Magikill's blast attack does damage and removes slightly more than 1 bar of health from a unit, regardless of Armour. This is removed in Stick War 2 and Stick Empires, possibly because free units (especially ones that spawned on the front lines) would be considered fairly overpowered. It would appear in the exact spot the Magikill was standing instead of the castle. This minion was essentially a smaller swordwrath with less health and attack power. In Stick War 1, the Magikill has the ability to summon a minion (for free) as long as you had open population slots. As stated above, this attack is rarely seen on account of it's meager power. Basically, when an enemy is right-clicked for the Magikill to attack, they trudge forward, raise their spells, and cast an extremely down-sized version of their blast spell. The main "attack" of the Magikill, though it is rarely considered when compared to their abilities. This is replaced by Blast in Stick War 2 and Stick Empires They can stun a large number of units at once, if they were in front of him. The original Magikill from Stick Wars Stick War 1 Stun ![]() They appear to be old men, based off the stereotypical master wizard from fantasy stories. ![]() Leader of all order empire:A damage dealing Spellcaster unit. "For we are the Magikill, and today, we summon Unity!"-Magikill 5 Comparision with chaos unit abilities.
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